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Transactions on Edutainment XVI

Transactions on Edutainment XVI

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Lecture Notes in Computer Science Transactions on Edutainment

Transactions on Edutainment XVI

Zhigeng Pan | Adrian David Cheok | Wolfgang Müller | Mingmin Zhang

Computers / Artificial Intelligence / Computer Vision & Pattern Recognition

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 


Publication Date: 12 April 2020
Publisher: Springer Berlin Heidelberg
Imprint: Springer
ISBN-13: 9783662615096
Format: Paperback softback
Page Count: 288

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