Lecture Notes in Computer Science Transactions on Edutainment
Transactions on Edutainment XVI
Zhigeng Pan | Adrian David Cheok | Wolfgang Müller | Mingmin Zhang
Computers / Artificial Intelligence / Computer Vision & Pattern Recognition
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
| Publication Date: |
12 April 2020 |
| Publisher: |
Springer Berlin Heidelberg |
| Imprint: |
Springer |
| ISBN-13: |
9783662615096 |
| Format: |
Paperback softback |
| Page Count: |
288 |