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Transactions on Edutainment XIV

Transactions on Edutainment XIV

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Lecture Notes in Computer Science Transactions on Edutainment

Transactions on Edutainment XIV

Zhigeng Pan | Adrian David Cheok | Wolfgang Müller

Computers / Artificial Intelligence / Computer Vision & Pattern Recognition

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.


Publication Date: 13 April 2018
Publisher: Springer Berlin Heidelberg
Imprint: Springer
ISBN-13: 9783662566886
Format: Paperback softback
Page Count: 245

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