Lecture Notes in Computer Science Transactions on Edutainment
Transactions on Edutainment XIV
Zhigeng Pan | Adrian David Cheok | Wolfgang Müller
Computers / Artificial Intelligence / Computer Vision & Pattern Recognition
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.
| Publication Date: |
13 April 2018 |
| Publisher: |
Springer Berlin Heidelberg |
| Imprint: |
Springer |
| ISBN-13: |
9783662566886 |
| Format: |
Paperback softback |
| Page Count: |
245 |