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Motion in Games

Motion in Games Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings

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Lecture Notes in Computer Science Image Processing, Computer Vision, Pattern Recognition, and Graphics

Motion in Games

Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings

Ronan Boulic | Yiorgos Chrysanthou | Taku Komura

Computers / Software Development & Engineering / Computer Graphics

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.

The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Publication Date: 04 November 2010
Publisher: Springer Berlin Heidelberg
Imprint: Springer
ISBN-13: 9783642169571
Format: Paperback / softback
Page Count: 436

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