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Handbook of Digital Games

Handbook of Digital Games

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Handbook of Digital Games

Marios C. Angelides | Harry Agius

Technology & Engineering / Signals & Signal Processing

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

MARIOS C. ANGELIDES, PhD, is a Professor of Computing in the School of Engineering and Design at Brunel University, UK, a Chartered Fellow of the British Computer Society, and a Chartered Engineer. He holds a BSc and a PhD, both from the London School of Economics (LSE).

HARRY AGIUS, PhD, is a Senior Lecturer in Computing in the School of Engineering and Design at Brunel University, UK, and a Fellow of the British Computer Society. He holds a BSc in Computing and Information Systems, an MSc in Analysis, Design and Management of Information Systems, and a PhD in Multimedia Systems, all from the London School of Economics (LSE).


Publication Date: 07 April 2014
Publisher: Wiley
Imprint: Wiley-IEEE Press
ISBN-13: 9781118328033
Format: Hardback
Page Count: 784
Weight (oz): 44.48

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