{"product_id":"9798765125717","title":"Video Game WorldBuilding Creating Believable Immersion","description":"\u003ch1\u003eVideo Game WorldBuilding\u003c\/h1\u003e\u003ch2\u003eCreating Believable Immersion\u003c\/h2\u003e\u003ch3\u003eMichael Salmond\u003c\/h3\u003e\u003cdiv\u003e\u003cb\u003eGames \u0026amp; Activities \/ Video \u0026amp; Mobile\u003c\/b\u003e\u003c\/div\u003e\u003cbr\u003e\u003cdiv\u003e\u003cp\u003e\u003cb\u003eThis book explores the discipline of World Design, also referred to as World Building, within large and small video game studios and outlines the fundamental skill sets required to become a World Builder, covering the theoretical aspects of moving from a concept to executing a digitally imagined world.\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003ci\u003eVideo Game World Design\u003c\/i\u003e is a practical introduction to the creative discipline of designing immersive digital worlds, or World Building. Aimed at students and aspiring game designers, it explores the skills, tools, and interdisciplinary knowledge needed to create coherent, engaging environments for gameplay.\u003cbr\u003e\u003cbr\u003eCovering everything from concept development to execution in game engines, the book draws on real-world case studies and insights from industry professionals to offer a clear picture of what it takes to become a successful World Designer.\u003cbr\u003e\u003cbr\u003eKey features include:\u003cbr\u003e\u003cbr\u003e*Clear definitions of the World Builder role and required skill sets\u003cbr\u003e*Exploration of complementary fields such as architecture, art, geography, and politics\u003cbr\u003e*Practical guidance on pre-production methods and collaboration in game development\u003cbr\u003e*Techniques for building player-centered environments, from map design to props and audio\u003cbr\u003e*Case studies and interviews offering real-world context and future trends\u003cbr\u003e*Over 100 color images throughout that support the text and provide visual aids\u003c\/p\u003e\u003c\/div\u003e\u003cdiv\u003e\n\u003cb\u003eMichael Salmond\u003c\/b\u003e is Professor of Digital Media Design at Florida Gulf Coast University, USA.  He has taught interactive design and video game design for over 17 years. He is the author of \u003ci\u003eVideo Game Level Design \u003c\/i\u003e(Bloomsbury, 2021), \u003ci\u003eVideo Game Design\u003c\/i\u003e (Bloomsbury, 2016) and \u003ci\u003eThe Fundamentals of Interactive Design \u003c\/i\u003e(Bloomsbury, 2013).\u003c\/div\u003e\u003cbr\u003e\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublication Date: \u003c\/td\u003e\n\u003ctd\u003e18 March 2027\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublisher: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eImprint: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eISBN-13: \u003c\/td\u003e\n\u003ctd\u003e9798765125717\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFormat: \u003c\/td\u003e\n\u003ctd\u003ePaperback softback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePage Count: \u003c\/td\u003e\n\u003ctd\u003e272\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWeight (oz): \u003c\/td\u003e\n\u003ctd\u003e16.0\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e","brand":"Bloomsbury Academic","offers":[{"title":"Default Title","offer_id":52223162744972,"sku":"9798765125717","price":31.46,"currency_code":"USD","in_stock":true}],"url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9798765125717","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}