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This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.
Published by: Springer
Publication Date: 2020-10-30
Format: Paperback
ISBN-13: 9789813298149
DOI: 10.1007/978-981-32-9812-5
Dimensions: 235cm x155cm
Pages: 97