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Object-Oriented Graphics

Object-Oriented Graphics: From GKS and PHIGS to Object-Oriented Systems

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Object-Oriented Graphics: From GKS and PHIGS to Object-Oriented Systems

Wisskirchen, Peter

At present, object-oriented programming is emerging from the research labora­ tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object­ oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel­ does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys­ tems available. If it is desired to develop a complex graphics application embed­ ded in a window-oriented system then it is still necessary to work with elemen­ tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.

Details

Published by: Springer

Publication Date: 2011-12-25

Format: Paperback

ISBN-13: 9783642842498

DOI: 10.1007/978-3-642-84247-4

Dimensions: 242.0cm x170.0cm

Pages: 236.0

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