{"product_id":"9783319875767","title":"Artificial Intelligence and Games","description":"\u003ch1\u003eArtificial Intelligence and Games\u003c\/h1\u003e \u003ch2\u003eYannakakis, Georgios N.; Togelius, Julian\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used \u003ci\u003ein\u003c\/i\u003e and \u003ci\u003efor\u003c\/i\u003e games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. \u003c\/p\u003e\u003cp\u003eThe book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http:\/\/www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.\u003c\/p\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Springer\u003c\/p\u003e \u003cp\u003ePublication Date: 2019-06-04\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9783319875767\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-3-319-63519-4\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x155cm\u003c\/p\u003e \u003cp\u003ePages: 337\u003c\/p\u003e ","brand":"Springer International Publishing","offers":[{"title":"Default Title","offer_id":44477601677452,"sku":"9783319875767","price":34.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9783319875767.jpg?v=1776023035","url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9783319875767","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}