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Socio-Affective Computing

Socio-Affective Computing: Theory and Praxis

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Socio-Affective Computing: Theory and Praxis

Karpouzis, Kostas; Yannakakis, Georgios N.

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

Details

Published by: Springer

Publication Date: 2018-04-22

Format: Paperback

ISBN-13: 9783319823218

DOI: 10.1007/978-3-319-41316-7

Dimensions: 235cm x155cm

Pages: 338

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