Join our mailing list
Get exclusive deals and learn about new products!
Reliable shipping
Flexible returns
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.
The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Published by: Springer
Publication Date: 2016-10-06
Format: Paperback
ISBN-13: 9783319461519
DOI: 10.1007/978-3-319-46152-6
Dimensions: 235cm x155cm
Pages: 541