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This book constitutes the refereed proceedings of the 14th International Conference on Videogame Sciences and Arts, VJ 2024, held in Leiria, Portugal, during December 5–6, 2024.
The 15 full papers and 3 short papers included in this book were carefully reviewed and selected from 30 submissions. They were organized in topical sections as follows: Player Experience and Accessibility; Serious Games; Edutainment; Game Design and Development; and Games and Artificial Intelligence.
Published by: Springer
Publication Date: 2025-02-02
Format: Paperback
ISBN-13: 9783031817120
DOI: 10.1007/978-3-031-81713-7
Dimensions: 235cm x155cm
Pages: 270