{"product_id":"9781590595183","title":"Foundation ActionScript Animation: Making Things Move!","description":"\u003ch1\u003eFoundation ActionScript Animation: Making Things Move!\u003c\/h1\u003e \u003ch2\u003ePeters, Keith\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eSure you can animate using motion tweens—in fact, we'll help you do that with our \u003cem\u003eFlash Cartoon Animation\u003c\/em\u003e book—but isn't there something extra special in making things move with just a few lines of code?\u003c\/p\u003e\n\u003cp\u003eIn this book \u003cstrong\u003eKeith Peters\u003c\/strong\u003e guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing \u0026amp; friction.\u003c\/p\u003e\n\u003cp\u003eThis book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.\u003c\/p\u003e\n\u003cp\u003eAlthough the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).\u003c\/p\u003e\n\u003cp\u003eThis book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.\u003c\/p\u003e\n\u003cp\u003eOnce you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!\u003c\/p\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Apress\u003c\/p\u003e \u003cp\u003ePublication Date: 2005-11-02\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9781590595183\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-1-4302-0081-9\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x178cm\u003c\/p\u003e \u003cp\u003ePages: 400\u003c\/p\u003e ","brand":"Apress","offers":[{"title":"Default Title","offer_id":47381695168652,"sku":"9781590595183","price":35.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9781590595183.jpg?v=1775747394","url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9781590595183","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}