{"product_id":"9781590594728","title":"Physics for Game Programmers","description":"\u003ch1\u003ePhysics for Game Programmers\u003c\/h1\u003e \u003ch2\u003ePalmer, Grant\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003ePhysics for Game Programmers\u003c\/i\u003e shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author \u003cstrong\u003eGrant Palmer\u003c\/strong\u003e covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.\u003c\/p\u003e\n\u003cp\u003eThis book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.\u003c\/p\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Apress\u003c\/p\u003e \u003cp\u003ePublication Date: 2005-04-20\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9781590594728\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-1-4302-0021-5\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x178cm\u003c\/p\u003e \u003cp\u003ePages: 472\u003c\/p\u003e ","brand":"Apress","offers":[{"title":"Default Title","offer_id":47667516735628,"sku":"9781590594728","price":71.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9781590594728.jpg?v=1776456630","url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9781590594728","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}