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Physics for Game Programmers

Physics for Game Programmers

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Physics for Game Programmers

Palmer, Grant

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

Details

Published by: Apress

Publication Date: 2005-04-20

Format: Paperback

ISBN-13: 9781590594728

DOI: 10.1007/978-1-4302-0021-5

Dimensions: 235cm x178cm

Pages: 472

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