{"product_id":"9781501374708","title":"Unstable Aesthetics Game Engines and the Strangeness of Modding","description":"\u003ch1\u003eUnstable Aesthetics\u003c\/h1\u003e\u003ch2\u003eGame Engines and the Strangeness of Modding\u003c\/h2\u003e\u003ch3\u003eEddie Lohmeyer\u003c\/h3\u003e\u003cdiv\u003e\u003cb\u003eGames \u0026amp; Activities \/ General\u003c\/b\u003e\u003c\/div\u003e\u003cbr\u003e\u003cdiv\u003e\u003cp\u003eThroughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as \u003ci\u003eDoom \u003c\/i\u003e(1993) and \u003ci\u003eQuake \u003c\/i\u003e(1996) to engage players in new kinds of embodied activity. In \u003ci\u003eUnstable Aesthetics: Game Engines and the Strangeness of Art Modding\u003c\/i\u003e, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. \u003cbr\u003e\u003cbr\u003eThe contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.\u003c\/p\u003e\u003c\/div\u003e\u003cdiv\u003e\n\u003cb\u003eEddie Lohmeyer \u003c\/b\u003eis Assistant Professor of Digital Media in the Department of Games and Interactive Media at the University of Central Florida, USA. His research explores aesthetic and technical developments within histories of digital media, with a particular emphasis on video games and their relationship to traditions of the avant-garde. Additionally, his art considers embodied experience through processes of play and defamiliarization.\u003c\/div\u003e\u003cbr\u003e\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublication Date: \u003c\/td\u003e\n\u003ctd\u003e21 September 2023\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePublisher: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eImprint: \u003c\/td\u003e\n\u003ctd\u003eBloomsbury Academic\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eISBN-13: \u003c\/td\u003e\n\u003ctd\u003e9781501374708\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eFormat: \u003c\/td\u003e\n\u003ctd\u003ePaperback softback\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003ePage Count: \u003c\/td\u003e\n\u003ctd\u003e216\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWeight (oz): \u003c\/td\u003e\n\u003ctd\u003e10.24\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/table\u003e","brand":"Bloomsbury Academic","offers":[{"title":"Default Title","offer_id":51333007540364,"sku":"9781501374708","price":36.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/getimage_d3413a77-1dea-484b-ad5e-5826b41bcfd8.jpg?v=1783608260","url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9781501374708","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}