{"product_id":"9781484271957","title":"Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity","description":"\u003ch1\u003eBeginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity\u003c\/h1\u003e \u003ch2\u003eVillanueva, Nova\u003c\/h2\u003e \u003cp\u003eThis project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.\u003c\/p\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003eThe book begins with an overall look at the  production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the  entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project  throughout the entire book to understand how one phase leads to the next one.  Lastly, you will cover asset placement and integration into Unity.\u003cbr\u003e\n\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBuild a thorough knowledge of the 3D game asset production workflow\u003c\/li\u003e\n\u003cli\u003eUnderstand how each phase leads up to the next one\u003c\/li\u003e\n\u003cli\u003eKnow how 3D assets are implemented into Unity\u003c\/li\u003e\n\u003cli\u003eTexture, rig, and animate the 3D model\u003c\/li\u003e\n\u003cli\u003eExport and import the 3D asset or model\u003c\/li\u003e\n\u003cli\u003eUnderstand the iterative design process\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Apress\u003c\/p\u003e \u003cp\u003ePublication Date: 2021-12-05\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9781484271957\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-1-4842-7196-4\u003c\/p\u003e \u003cp\u003eDimensions: 254cm x178cm\u003c\/p\u003e \u003cp\u003ePages: 315\u003c\/p\u003e ","brand":"Apress","offers":[{"title":"Default Title","offer_id":47531341709452,"sku":"9781484271957","price":62.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9781484271957.jpg?v=1776052542","url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9781484271957","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}