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Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games.
We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding.
Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience andfinalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.
By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game.
What You Will Learn
Who This Book Is For
People who want to make games. Basic programming experience is assumed.
Published by: Apress
Publication Date: 2021-05-25
Format: Paperback
ISBN-13: 9781484269169
DOI: 10.1007/978-1-4842-6917-6
Dimensions: 235cm x155cm
Pages: 278