{"product_id":"9781484225820","title":"Building a 2D Game Physics Engine: Using HTML5 and JavaScript","description":"\u003ch1\u003eBuilding a 2D Game Physics Engine: Using HTML5 and JavaScript\u003c\/h1\u003e \u003ch2\u003eTanaya, Michael; Chen, Huaming; Pavleas, Jebediah; Sung, Kelvin\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cdiv\u003eBuild your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003eIn this way, by the end of \u003ci\u003eBuilding a 2D Game Physics Engine\u003c\/i\u003e, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cb\u003eWhat You'll Learn\u003c\/b\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cul\u003e\n\u003cli\u003eGain an understanding of 2D game engine physics and how to utilize it in your own games\u003cbr\u003e\n\u003c\/li\u003eDescribe the basic behaviors of rigid bodies\u003cbr\u003e\u003cli\u003eDetect collisions between rigid bodies\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eResolve interpretations after rigid body collisions\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eModel and implement rigid body impulse responses\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\u003cdiv\u003eGame enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.\u003c\/div\u003e\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Apress\u003c\/p\u003e \u003cp\u003ePublication Date: 2017-01-13\u003c\/p\u003e \u003cp\u003eFormat: Paperback\u003c\/p\u003e \u003cp\u003eISBN-13: 9781484225820\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-1-4842-2583-7\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x155cm\u003c\/p\u003e \u003cp\u003ePages: 116\u003c\/p\u003e ","brand":"Apress","offers":[{"title":"Default Title","offer_id":47521173995660,"sku":"9781484225820","price":34.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9781484225820.jpg?v=1776009026","url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9781484225820","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}