{"product_id":"9781447154440","title":"Human–Computer Interaction Series","description":"\u003ch1\u003eHuman–Computer Interaction Series\u003c\/h1\u003e \u003ch2\u003ePenichet, Victor M.R.; Peñalver, Antonio; Gallud, José A.\u003c\/h2\u003e \u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eA suite of five structural principles helping designers to structure their mockups;\u003c\/li\u003e\n\u003cli\u003eAn agile method for exploiting desktop eye tracker equipment in combination with mobile devices;\u003c\/li\u003e\n\u003cli\u003eAn approach to explore large-scale collections based on classification systems;\u003c\/li\u003e\n\u003cli\u003eA framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems;\u003c\/li\u003e\n\u003cli\u003eA low-cost virtual reality system that provides highly satisfying virtual experiences;\u003c\/li\u003e\n\u003cli\u003ePopular hardware and software tools and technologies for developing augmented and virtual reality applications;\u003c\/li\u003e\n\u003cli\u003eAn implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices;\u003c\/li\u003e\n\u003cli\u003eThe results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills;\u003c\/li\u003e\n\u003cli\u003ePlatform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing;\u003c\/li\u003e\n\u003cli\u003eA method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003ci\u003eNew Trends in Interaction, Virtual Reality and Modeling\u003c\/i\u003e collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.\u003c\/p\u003e \u003ch3\u003eDetails\u003c\/h3\u003e \u003cp\u003ePublished by: Springer\u003c\/p\u003e \u003cp\u003ePublication Date: 2013-10-23\u003c\/p\u003e \u003cp\u003eFormat: Hardcover\u003c\/p\u003e \u003cp\u003eISBN-13: 9781447154440\u003c\/p\u003e \u003cp\u003eDOI: 10.1007\/978-1-4471-5445-7\u003c\/p\u003e \u003cp\u003eDimensions: 235cm x155cm\u003c\/p\u003e \u003cp\u003ePages: 143\u003c\/p\u003e ","brand":"Springer London","offers":[{"title":"Default Title","offer_id":45382467879052,"sku":"9781447154440","price":49.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0710\/9545\/1788\/files\/9781447154440.jpg?v=1775743540","url":"https:\/\/fh90cf-fv.myshopify.com\/products\/9781447154440","provider":"Late Knight Books and Services, LLC","version":"1.0","type":"link"}