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Building XNA 2.0 Games

Building XNA 2.0 Games: A Practical Guide for Independent Game Development

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Building XNA 2.0 Games: A Practical Guide for Independent Game Development

Sedlak, John; Silva, James

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

  • The creation of a polished game from start to finish
  • Design philosophies
  • Next–gen 2D graphics, including shaders
  • Techniques for fast, fluid game play
  • XACT Audio and XInput
  • Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.

Details

Published by: Apress

Publication Date: 2008-09-24

Format: Paperback

ISBN-13: 9781430209799

DOI: 10.1007/978-1-4302-0980-5

Dimensions: 235cm x178cm

Pages: 450

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