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This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes.
Published by: Springer
Publication Date: 2011-10-06
Format: Hardcover
ISBN-13: 9780857298850
DOI: 10.1007/978-0-85729-886-7
Dimensions: 235cm x155cm
Pages: 1496